Game of Thrones Groups and Organizations

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  • a

  • The Alchemists' Guild is an ancient order that has existed since the mythic Age of Heroes. A full member of the order is called a Wisdom.
  • The Andals are one of the primary cultural groups of humans in Westeros. They originated from Essos and migrated across the Narrow Sea.
  • b

  • At the height of the War of the Five Kings, the Bloody Mummers entered Westeros. However as the war heightened, they switched from the Lannisters to the North.
  • d

  • The Dothraki got feared throughout Essos. Their reputation for brutality made the leaders of the cities in Essos treat them with extra caution.
  • f

  • The Faceless Men are a cult of religious assassins in the Free City of Braavos who serve the Many-Faced God in the House of Black and White.
  • The Faith Militant is the military order of the Faith of the Seven. It got disbanded after a massive rebellion against the Iron Throne.
  • The First Men were the primordial humans to enter Westeros. They journeyed from Essos and used a land bridge called the Arm of Dorne to enter the western continent.
  • h

  • Even though there are at the bottom of the knight hierarchy, there have been exceptions where Hedge Knights became great warriors.
  • k

  • Knights are soldiers elevated in rank by another knight, lord, or King. There are different types of knights, some being as powerful as lords.
  • n

  • The Night's Watch is an order of soldiers dedicated to watching the Wall separating the realms of men from the creatures beyond the Wall.
  • o

  • The order of the maesters are scholars who serve the lords of Westeros as advisers. They also determine the seasons' change.
  • s

  • The Sparrows rose during the War of the Five Kings. They populated the Faith and rose to become the dominant religious force in King's Landing.
  • u

  • The Unsullied are slave soldiers who get castrated at a young age. They get trained to be fearlessly merciless and incredibly skilled.
  • w

  • Though disorganized, most of the Free Folk, wildlings, worship the Old Gods of the Forest and share a common enemy, the Night's Watch.